Roman have been testing the Snapper extensively in past days and been emailing me about his findings. After noticing from videos he sent how he uses the app I saw that there has to be something strange going on deeper down.
Version 1.3 – Bugfix
In short, if stick was slammed fast to 100% the snapper did not always work. In order to this to happen a few things has to happen:
- The area between activation-point and 100% needs to be quite small (Like 95% activation point as with Romans case)
- Stick-movement going past activation-point and 100% had to happen in Lua-loop right after Lua-app reads stick
- Stick had to be at exactly at 100% before next loop in Lua is executed.
So in short, you had to move the stick from a value under activation point to 100% in less than one Lua-loop, that is ~25ms. And turned out that was fully possible and easy.
The fix itself is easy and short, all versions are now updated in github:
- Lua-versions for 16/24
- Compiled versions for 16/24
As always, if you encounter anything strange let me know! Thanks for this one goes to Roman!
Enjoy!